
About Huntseye
Huntseye is a game studio from Scandinavia. Each of our games starts with a place and an idea of how it should look. Brass Helmet starts at a salvage dock in fog. Quiet Hours starts in an office building after closing time, filmed on a camcorder.
The look and the sound come first, and the rules are built to fit them. Brass Helmet is drawn with outlines and flat colour, like an old diving manual. Quiet Hours looks like a security tape from 1994, and it plays like one.
Both are played with friends.


Competences
Game designCore loopsCo-op systemsEncounter designLevel designProgressionPlaytesting
Art directionVisual languageLighting and colourEnvironment artCharacter and creature designCamera and framingVisual effects
SoundSound designMusic directionVoice and dialogueSpatial audioProximity chat
EngineeringGameplay programmingMultiplayer and networkingReal-time renderingTools and pipelinesPerformancePlatform builds
NarrativeWorld buildingWritingEnvironmental storytellingCharactersTone of voice
Studio brandIdentity and wordmarkKey artTrailersStore pagesWeb designBrand guidelines


