The salvage boat moored at night beside a lit dock, cabin glowing, lamps haloed in the mist.

About Huntseye

Huntseye is a game studio from Scandinavia. Each of our games starts with a place and an idea of how it should look. Brass Helmet starts at a salvage dock in fog. Quiet Hours starts in an office building after closing time, filmed on a camcorder.

The look and the sound come first, and the rules are built to fit them. Brass Helmet is drawn with outlines and flat colour, like an old diving manual. Quiet Hours looks like a security tape from 1994, and it plays like one.

Both are played with friends.

A tiled hospital corridor on a camcorder recording, a tall silhouette in a red-lit doorway at the far end.
A brass-helmet diver in portrait at night, a second diver at the edge of the frame.
The Huntseye fox mark set inside a Fibonacci spiral, with the wordmark below.

Competences

Game designCore loopsCo-op systemsEncounter designLevel designProgressionPlaytesting

Art directionVisual languageLighting and colourEnvironment artCharacter and creature designCamera and framingVisual effects

SoundSound designMusic directionVoice and dialogueSpatial audioProximity chat

EngineeringGameplay programmingMultiplayer and networkingReal-time renderingTools and pipelinesPerformancePlatform builds

NarrativeWorld buildingWritingEnvironmental storytellingCharactersTone of voice

Studio brandIdentity and wordmarkKey artTrailersStore pagesWeb designBrand guidelines

See the games