This report counts commits in the repositories for Quiet Hours, Brass Helmet on Steam, the website and the brand files, from 1 to 31 October. Brass Helmet on Roblox is built in a separate workspace, so it is described from design notes instead.
Where the work went
Quiet Hours took 254 commits, all in three days. Brass Helmet on Steam took 96, first in Unity and then in Unreal Engine. The website had 34 and the brand files 2.
Brass Helmet on Roblox is not in those counts. Elliot builds it in a separate workspace, and it shows in his notes instead: 69 design decisions logged, 93 voice lines written and 44 work sessions. The design documents run to about 38,000 words.
When it happened
The busiest day was 21 October, with 150 commits. Across the month, 138 of the 386 were made between midnight and six in the morning. The busiest single hour was 01:00, with 51.
What is next
The first public playtest of Brass Helmet on Roblox opens on Saturday 7 November at 17:00 CET, for two to four players. We will write up November the same way.